RULES |
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AIM OF THE GAMEThe winner is the player with the most points. A players points are equal to the sum of all tiers multiplied by species in their Conserved lands (i.e. 1 species in Tier 2 = 2 points, 2 species in Tier 3 = 6 points. A player with both of these conserved lands would have a total of 8 points)
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START OF GAMETo determine who goes first, draw cards equal to the number of players, with 1 black. Each player takes a card, and the player who gets the black card goes first. Play moves clockwise. In turn, each player chooses a Tier 1 land at any location - if the land is exploited, they receive 1 of that resource type (note: this will not generate waste and so is a 'free' land). Starting cost of land is then set, and then the first round will begin. Flip over 3 Resource Cards from the deck in 3 piles. The player who will play last receives the End of Round marker. The first round begins with the player who drew the black card.
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END OF GAME
The game ends at the end of a round wherein the required number of species conserved, or the species extinction limit, is reached.
Species Conserved limit - 15 Species Extinct limit - 6 note: this limit is just to trigger the end of the game, more species can be conserved or made extinct than the limit. |
SET-UP
- 37 x land tiles (9 Forest, Mountain, Ocean; 10 Plains); placed randomly in a circle of 4 rings
- 6 x 10 resource tokens; placed in respective columns of 1 resource bank mat (by colour)
- Money cards - 12 x $1, $2, $5, $10, $20 (in millions)
- 6 x 6 resource cards: shuffled and placed in a deck
- 1 End of Round, 6 player info, 4 blank (spare) hexes
- 1 cost of land, 1 species extinct, 1 species saved chit
- 1 upgrade exploited land, act of conservation, species saved/extinct, cost of land mat
- 7 x 6 upgrade tokens; placed randomly on Upgrade Exploited Lands and Acts of Conservation squares
- 6 x 13 Player pieces
- 9 x City/Power Plant/Recycling Plant tiles
- 30 x Waste tiles, 20 x bridges
- 20 x species markers (below); place species on the hex with their corresponding number. For species with 2 land requirements (+) move the nearest required land to make a viable habitat (linked by a red border on species tiles)
THE TURN
Phase One(performed in any order)
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Phase Two(performed in order)
At the end of the round (the end of the turn for the player with the 'End of Round' token), adjust the cost of land (equal to the total number of exploited lands) for the next round. Move the 'End of Round' token anti-clockwise one place, then start the next round (i.e the last player of the previous round becomes the first player of the next round: a double turn). |
ExtinctionsCaused by exploiting land containing a species. Extinctions are also caused by exploiting adjacent required lands for Blue Whale/Black Rhino/Hawksbill Turtle/Sumatran Elephant/Andean Catfish.
note - adjacent or linked lands do not need to be empty, but must not be exploited Upgrading Exploited LandsRandomised according to Upgrade Exploited Lands chart. Upgrading gives a resource of that type.
Acts of ConservationFixed resources are determined by Acts of Conservation chart.
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SPECIES
- Baiji (O, P)
- Hawksbill Turtle (O + non-ocean)
- Blue Whale (O + O)
- Mountain Gorilla (F, M)
- Chinese Pangolin (P, F)
- Black Rhino (P + P)
- Sumatran Elephant (P + F)
- Sumatran Orangutan (F)
- South China Tiger (F)
- Amur Leopard (M, F)
- Saola (M)
- Abbott’s Booby (M, O)
- Eastern Quoll (F, P)
- Andean Catfish (O + M)
- Proboscis Monkey (F, O)
- Blue-throated Macaw (P)
- Egyptian Vulture (P, M)
- Dhole (M, P)
- Southern Bluefin Tuna (O)
- Greater Long-nosed Bat (M, P)